For more than two decades, the DOOM marine has shot, smashed, blasted and chainsawed his way through heaving hordes of hellspawn. But come May 13, when DOOM releases on PlayStation 4, Xbox One and PC, the demons will finally have their day. For the first time in the history of id’s seminal shooter, players can actually become a demon and wreak all kinds of havoc in intense multiplayer matches.
But that’s not all. Along with the newly playable demons, combatants can also grab hold of devastating power weapons and unique power-ups that enhance the intensely fun multiplayer mayhem. For a look at just a few of the demons, power weapons and power-ups in DOOM multiplayer, watch our new video.
The demons in multiplayer aren’t just a more powerful version of the DOOM marine. Many of the demons are based on their campaign counterparts, and each delivers a different set of devastating moves. Demons are also integrated into the gameplay modes, with some modes even making demons a key part of the combat. (For more on that, head to: DOOM – Multiplayer Modes Revealed.)
Baron of Hell
When you need to overpower other players, the Baron of Hell’s brute strength is unmatched. The Baron is perfect for those who want to rush right into the fray, dishing out the pain with vicious melee attacks and brutal Glory Kills. And if you ever find yourself surrounded as a Baron? Use your ground pound to damage a group of foes.
While the Baron of Hell is formidable, he’s not flawless. If you find yourself facing a Baron, it’s best to stand back and aim for its head or spine.
With its speed and agility, the Revenant is all about outmaneuvering its foes and then overwhelming them with its deadly dual missile launchers. While the Revenant can’t glide through an entire map, it can fly for short periods thanks to its jetpack, allowing it to leap over gaps, hover past hazards and deal damage from above the fray – making its explosive missiles even more powerful thanks to any potential splash damage.
Revenants are relatively weak for a demon, so players can quickly chip away at their health. A shot to the Revenant’s energy core will also deal big damage and temporarily disable its jetpack.
Just like its name suggests, this multiplayer-exclusive demon is great for tactical players who like to lurk in the shadows and ambush enemies before retreating back to safety. The Prowler can leap to most surfaces, jumping from high-point to high-point, getting into position and waiting for the right moment to ambush an unsuspecting foe. Capable of killing a marine in a single blow, the Prowler can see enemies even through walls, allowing it to set up its attacks and execute its kills with deadly precision.
With low health and no ranged attacks, the Prowler is most vulnerable when it’s on the ground surrounded by foes.
As slow and shambling as it looks, the Mancubus is a portly powerhouse who can crush its foes with its long-range rockets while soaking up damage thanks to its high health. Its rocket barrage isn’t the most accurate – but when you want to clear out an area, these arcing explosive shots can do the job like nothing else. The Mancubus also has a powerful, short-range area-of-effect venting attack that builds up from the heat generated when he fires his rockets; if he doesn’t vent, he risks overheating – but when he does vent, the Mancubus can destroy anyone foolish enough to get too close.
The only chance of surviving when a Mancubus is in play: Keep your distance and pepper this demon from the sides and back. Or, if you have a clear shot, aim right for the Mancubus’ chest cavity for a big blow.
While the shotgun might be one of DOOM’s most iconic weapons – and can easily be added to any player’s loadout – these classic killing machines are available only as limited-use pick-ups that spawn during a multiplayer match. Grab a power weapon and you not only become even more lethal, but you can also spot enemies through walls. Use up the ammo and you’re done with the deadly device until it respawns again. Try not to die with ammo still in a power weapon, as it’s left behind for an enemy to grab!
Fast and ferociously accurate, the Gauss Cannon fires speedy slugs that can go the distance – and blow through multiple foes without any loss in power.
If you hear the guttural roar of the chainsaw, you best get out of the way. This DOOM favorite delivers an instant kill to any marine – and can quickly slice away at a demon’s health.
Just like in the classic DOOMs, the BFG continues to live up to its name. Its charged projectile will not only obliterate anything in its blast radius, but also dishes out the pain to anyone along the way with tendrils of electrical energy.
In DOOM, fortune favors the bold. That’s true for those seeking power-ups, which are typically located in high-risk (and highly trafficked) areas. DOOM’s power-ups are active for a limited period of time, enhancing your marine with unique buffs. As with power weapons, dying with an active power-up will leave it behind for other players to grab.
They’ll never see you coming. Just be careful: While you’re almost completely transparent (with the slightest distortion indicating your position), the effect is diminished when you fire a weapon or use equipment.
Why go fast when you can go even faster? Not only are you speedier (and can make longer leaps due to your enhanced momentum), but your rate of fire is also increased and some weapons will charge faster.
Rush into the fray with a bit of extra swagger, thanks to Regeneration. For a limited time, your health and armor will recharge – and even overcharge if you’re healthy enough.
Everything is more powerful when you’ve got Quad Damage: primary fire, modified fire, even power weapons (if you have one equipped). Lethal equipment gets a boost as well.